Visitors to museums across Europe may soon be able to shape their own cultural experience before even leaving home or getting on a plane by using an EU-funded app.
"Europe has the world's best #culturalheritage. New digital tools aren't just about sharing that heritage, but about opening up our culture for all. To remain relevant, museums need to be a digital breeding ground for innovation and the app economy”said Nellie Kroes, Commission Vice-President responsible for the EU’s digital agenda
CHESS, the 'Cultural-Heritage Experiences through Socio-personal interactions and Storytelling' was received more than €2.8 million in funding from the European Commission and aims to make the museum experience an attractive, more engaging one for all using mobile, augmented reality and geo-localisation technologies turns an ordinary museum visit into a personal, interactive storytelling experience.The project has built a number of innovative tools that achieve just this by focusing on the visitors and allowing cultural heritage sites to create and publish experiences tailor-made for them. With the online ‘CHESS visitor survey', people can register their interests, likes and dislikes. This tool permits museums to create surveys with single- or multiple-choice and to link answers with a persona, i.e. a character representative of the visitor's profile. The 'CHESS authoring tool' then enables non-IT professionals such as museum curators and staff to easily develop multi-path dynamic storylines integrated with advanced multimedia content. Finally, the 'Storytelling engine' runs the story according to the paths defined but also personalises and dynamically adapts the story being told according to the visitors’ individual choices, updating their profile right through the course of the story.
Unlike traditional museum guides, the CHESS App tells each visitor a dedicated story, focused on the exhibits most relevant to their interests and mood, with as few or many details as preferred. Stories can be enhanced with multimedia, 3D and augmented reality games and in some cases objects talk and invite visitors to interact with them.
When leaving the museum, visitors will find souvenirs, i.e. a video or a picture, from their own story on the museum website, thereby having a personal memory to share with family and friends. The project according to Dr Maria Roussou of the University of Athens has the potential to revolutionise the way in which we behave and engage when visiting museums.
“CHESS aims to enhance and personalise the experience of each and every visitor by creating a tailored experience, aimed at an individual’s likes, hobbies and interests. By directing the visitor to the artefacts of most interest to him or her, and offering interactive content such as quizzes or games, we can greatly enhance the user experience. Not only is this of benefit to the user, but also to the museums, which want their visitors to have the best experience possible and to keep coming back,” said Professor Yannis Ioannidis of the University of Athens.
The CHESS product was trialled at the Acropolis Museum in Athens, Greece and at the Cité de l'Espace Park in Toulouse, France, over six months last year to great success.
Developed by seven partners from four countries - France, Greece, UK and Germany – CHESS will be introduced to the market by project coordinator DIGINEXT, bringing the project from the research stage to commercialisation. The project co-ordinators are predicting that CHESS will be launched on the market in two years.
Michael Jennings, spokesman for European Research, Innovation and Science Commissioner Máire Geoghegan-Quinn, said: "Europe has a rich history that technology such as CHESS can bring to life for a digital generation and make more accessible to everyone. Building more inclusive, reflective societies is a priority of the Horizon 2020 programme and that includes innovation to communicate and educate European cultural heritage".